Ressources VCMod Main - A Premium Vehicles Solution v9.65

ElyesBendero

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20 Août 2021
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Pseudo RP
Elyes
LINK

Link Addon Leak : https://mega.nz/file/6vxG2RgZ#axptYSPK2WvzQ0tRehVyp-pE9qADvXWnxG_G0KlUGUQ

Link Addon Official : https://www.gmodstore.com/market/view/21


Description

https://youtu.be/MeFI1sXFrAg
https://youtu.be/1mL5vW2eyzo
https://youtu.be/ayzs3_j522E

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New features coming soon! VCMod is designed to provide high quality, premium vehicle experience.

New features coming soon!


Are you a developer? Check out the Dev Corner.


This addon is updated automatically. You can view the full changelog at VCMod Main edits and vehicle edits.

Want police and other emergency lights, sirens? Check this out.

VCMod is designed to make the vehicles in garrysmod just as good as the vehicles in any other game

It is meant to improve the game's vehicle's quality. Can be used in machinima, realistic roleplay, just randomly messing around. After installing VCMod servers usually get a huge boost of server traffic and overall lift the server's feeling of realism.

A vehicle is not yet supported? Feel free to contact us. Vehicle support will be added free of charge, as soon as possible.
Features:

Multi-gamemode support:
All versions of DarkRP
Sandbox
PERP
SantosRP
Underdone
And plenty more. Support for new gamemode is added free of charge, just ask.
Administrative mod support: currently supported: ULX, SAM, ServerGuard, XAdmin 1, XAdmin 2. More can be added
FastDL already setup: don't have to worry about that little thing yourself
Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals with almost no impact on in-game performance.
Able to customize in-game how each section of the lights look
Able to choose between different light visual styles from the in-game menu
High beams: illuminates even the darkest of places
High beams flasher: flashes high beams while you hold the key
Low beams: shines the road in front of you without blinding other drivers
Running lights: "Daylights", in other words, it's mandatory by law to keep these on at all times, in most of the world
Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers
Hazards: the "allows me to park anywhere" lights
Turn signals (sequential): for the most serious of roleplay's
Brake lights: gives some warning to the drivers behind you
Interior: these only toggle for a few seconds while the door is opened
License plate lights
Trailer support: two main connection types:
Light vehicle connection
Heavy vehicle (truck) connection
Fuel system youtube showcase:
Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
Lid positions: can only refuel the vehicle at its fuel tank lid
Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass
Fuel stations
Fuel pickup entities: gas station too far? No problem
Customizable: can override the prices, speeds, some other fancy things
Ingame menu to add/remove fuel stations
Persistence: once placed they will spawn automatically the next time and respawn if needed
Custom jerry can weapon: fully Lua animated can carry fuel in hands to your vehicle
Passenger seats:
Ingame key bindings to switch between seats
Custom exit positions
Different seat types: for example seats in ELS vehicles does not allow to switch to forward or exit
Drive-by mode - allows passengers to fire weapons while in a vehicle
In-car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will
Damages players if leave vehicle while it's traveling at high speed
Segmental: disable or adjust every feature one by one from the in-game menu
Vehicle name: This shows a vehicle name when you enter it using the 3D HUD
Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel, etc. 3D effects intensity can be adjusted
Left side HUD for features such as the "Vehicle name"
Right side (main) HUD for light, health, fuel, ELS information
Middle bottom of the screen for limited-time activity features: such as "Cruise Control" or "Drive-by"
Exhaust: custom particle effects, for light/heavy vehicles, idle/stress showcase
Engine backfire: custom effects, sounds. Damages the engine slightly, get it fixed before it costs you a new engine showcase
Surface sliding sounds (completely clientside): showcase
Custom sound effects specific for each surface type
Each wheel has individual sound, if sounds are the same, they are combined per car
Tire marks on the ground (completely clientside): showcase
Fades after a while
Ability to adjust detail (performance improvements)
Same as the effects, each wheel can slip on its own
Flat tire effects: showcase
Custom sounds
Custom particle effects
Spike strip: custom model, fancy Lua, model animations showcase
Can be set to be auto given to all ELS vehicle drivers
Can be placed, picked up, extended, retracted
Pickup kit's: various pickup kits to repair the car, etc, with fancy HUD elements
Reverse sound: big (truck) vehicles emit a reverse beep
Damage system: custom effects, sounds showcase
Vehicle starting health is dependent of the vehicles weight, volume, type
Over 50 custom made collision sounds, all about perfecting the feeling of realism
Two engine damage stages, smoke, fire, explosion
All fully custom effects
Driver repositioning fixes, driver animations for scooters, bikes, tricycles (will be moved to another VCMod addon later on);
Repairman NPC: with fancy repair menu showcase
Fancy repair menu
Each part costs individually
The engine does not need a new part unless it's fully destroyed
Time taken per each part is individual
Time costs money, the more time it takes, the higher the price
Repair Man NPC has persistence in it, only have to place once
Shows where the damage is on the vehicle in the menu
Vehicle parts and new repair wrench: showcase
If the engine is not fully destroyed you only need to wrench it
You need to place the part on the damaged area before you can wrench it in
Repair times for each time are different and customizable
Part damage: showcase
Lights can now be shot out (fancy effects, sounds)
Tires can now be blown out (fancy effects, sounds)
Exhaust can be shot out (fancy effects, sounds)
Fuel lid (gas tank) can be shot (explodes if enabled)
Door sounds: an open and close sound depending, synced with vehicles door animation, if it has it
Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not
Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. autofocus, view drag, dynamic sync, autofocus when reversing
Can choose from several types of view's
Automatically focuses on where you are going, including reversing
Raises or lowers depending on the player actions
Stiffens and loosens depending on the driving style
Shifts to mid-point between the vehicle and the trailer, if a trailer is connected
Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world
Horn: Hold and release type of system
Steer Lock: when exiting the wheels will stay turned to the direction you turned when before exiting
Control menu: control every single feature of VCMod also give information about controls, setup NPC, etc
Language support: all VCMod related text will change depending on the selected language. Auto-detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 19 different languages
Ingame language-translation tool so you could instantly translate it and share it with the rest of VCMod community
Mult-currency support: can chose which currency the server uses VCMod-wide
Car dealer:
Fancy effects and dragging for the menu
Several sections
All customization is done in-game
Spawn platforms (can add with a single mouse click)
Persistence: car dealers will remain on the map after the restart and restore if forcefully removed
Key binds:
Every single control of VCMod can be rebinded from the in-game menu
Admins can override each player binding on a specific server from an in-game menu
Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key
Other tiny too many to name features: a few of them: reduced driver damage, handbrake sound, internal logging, etc.


Optimization

Lights are rendered fully client-side, no entities - no lag
Light data for each car type is sent only once per new car type
Admin can adjust times of lights auto shut off if the car is left alone
Admin can disable headlight option in the menu
Each player can turn off dynamic lights if too laggy
Each player can turn off each light layer one by one if too laggy
Each player can reduce the size of each light layer+ dynamic light
Dynamic lights get reduced in size and shut off when it's far enough
Lights do not render if far enough
Lights have LOD's, the further out you go, the more light layers will turn off, keeping it not noticeable
Lights pretty, expensive-to-render parts will be replaced by dummy parts once further away
Lights will only render the pretty glow depending on how lit the vehicle is
Each player can turn off lights on their own if too laggy
Each player can select lights auto fade outdistance
Each player can set his tire tracks fade time
Each player can set his tire tracks detail
Each player can set the draw distance for the effects
Each player can set which effects to use
Each light (and it's layered) can be parented to bones/attachments

Overall, I have not gotten any complaints about VCMod being too laggy, it is optimized as best as it could be. Some cars have over 2000 total lights on them, no noticeable lag even with several vehicles spawned.
 

Seefox

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lua/autorun/server/npc_help.lua qui exécute materials/npc/help.vtf --> backdoor kvac