Problème de Map

Samuel Kitlol

Nouveau membre
Membre
27 Février 2019
1
0
1
Pseudo RP
Senior Reflo
#1
Bonsoir

Je vous explique j'ai une map spécifié que j'ai fait moi même et quand je lance seulement cette map mon gmod se ferme automatiquement , je ne sais pas pourquoi j'ai testé avec d'autre map à moi mais sa marche . Je sais pas si y'a un rapport avec les Logs Hammer , d'ailleurs sa me la fait que aujourd'hui et comme j'ai vu un tuto pour gagnez des FPS en changeant quelque modification Nvidia et option de lancement je pense que c'est sa mais je ne sais pas réparer , où le fait que j'ai rajouter un prefabs button


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\aknin\OneDrive\Documents\MapSCP3.vmf"
Valve Software - vbsp.exe (Feb 12 2019)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\aknin\OneDrive\Documents\MapSCP3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (-5737.00 -9792.03 -73.08) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-864.0 2048.0 -706.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-352.0 2048.0 -706.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -706.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 -706.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1904.0 2048.0 -1536.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2016.0 2048.0 -1536.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1632.0 2048.0 -1536.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1360.0 2048.0 -1536.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/skybox/sky_day01_09_hdrlfrt" not found.
Can't load skybox file skybox/skybox/sky_day01_09_hdrlf to build the default cubemap!
Can't load skybox file skybox/skybox/sky_day01_09_hdrlf to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (121035 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 253 texinfos to 199
Reduced 13 texdatas to 11 (301 bytes to 216)
Writing C:\Users\aknin\OneDrive\Documents\MapSCP3.bsp
0 seconds elapsed
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\aknin\OneDrive\Documents\MapSCP3"
Valve Software - vvis.exe (Feb 12 2019)
4 threads
reading c:\users\aknin\onedrive\documents\MapSCP3.bsp
reading c:\users\aknin\onedrive\documents\MapSCP3.prt
LoadPortals: couldn't read c:\users\aknin\onedrive\documents\MapSCP3.prt

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -both -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\aknin\OneDrive\Documents\MapSCP3"
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\aknin\onedrive\documents\MapSCP3.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.06 seconds)
2236 faces
800482 square feet [115269432.00 square inches]
1 Displacements
20355 Square Feet [2931255.50 Square Inches]
sun extent from map=-0.034899
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0409 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 173/16384 2076/196608 ( 1.1%)
brushsides 1173/65536 9384/524288 ( 1.8%)
planes 790/65536 15800/1310720 ( 1.2%)
vertexes 2847/65536 34164/786432 ( 4.3%)
nodes 1224/65536 39168/2097152 ( 1.9%)
texinfos 199/12288 14328/884736 ( 1.6%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 6746/0 6746/0 ( 0.0%)
faces 2236/65536 125216/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 669/65536 37464/3670016 ( 1.0%)
leaves 1236/65536 39552/2097152 ( 1.9%)
leaffaces 2528/65536 5056/131072 ( 3.9%)
leafbrushes 515/65536 1030/131072 ( 0.8%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 13080/512000 52320/2048000 ( 2.6%)
edges 7037/256000 28148/1024000 ( 2.7%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 234/32768 2340/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3105/65536 6210/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6682372/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 19520/393216 ( 5.0%)
LDR ambient table 1236/65536 4944/262144 ( 1.9%)
HDR ambient table 1236/65536 4944/262144 ( 1.9%)
LDR leaf ambient 6781/65536 189868/1835008 (10.3%)
HDR leaf ambient 1236/65536 34608/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 675/0 ( 0.0%)
physics [variable] 121035/4194304 ( 2.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5946
Writing c:\users\aknin\onedrive\documents\MapSCP3.bsp
15 seconds elapsed
Valve Software - vrad.exe SSE (Feb 12 2019)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\aknin\onedrive\documents\MapSCP3.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.08 seconds)
2236 faces
800482 square feet [115269432.00 square inches]
1 Displacements
20355 Square Feet [2931255.50 Square Inches]
sun extent from map=-0.034899
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0450 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 173/16384 2076/196608 ( 1.1%)
brushsides 1173/65536 9384/524288 ( 1.8%)
planes 790/65536 15800/1310720 ( 1.2%)
vertexes 2847/65536 34164/786432 ( 4.3%)
nodes 1224/65536 39168/2097152 ( 1.9%)
texinfos 199/12288 14328/884736 ( 1.6%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 6746/0 6746/0 ( 0.0%)
faces 2236/65536 125216/3670016 ( 3.4%)
hdr faces 2236/65536 125216/3670016 ( 3.4%)
origfaces 669/65536 37464/3670016 ( 1.0%)
leaves 1236/65536 39552/2097152 ( 1.9%)
leaffaces 2528/65536 5056/131072 ( 3.9%)
leafbrushes 515/65536 1030/131072 ( 0.8%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 13080/512000 52320/2048000 ( 2.6%)
edges 7037/256000 28148/1024000 ( 2.7%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 10/8192 880/720896 ( 0.1%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 234/32768 2340/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3105/65536 6210/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6682372/0 ( 0.0%)
HDR lightdata [variable] 6682372/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 19520/393216 ( 5.0%)
LDR ambient table 1236/65536 4944/262144 ( 1.9%)
HDR ambient table 1236/65536 4944/262144 ( 1.9%)
LDR leaf ambient 6781/65536 189868/1835008 (10.3%)
HDR leaf ambient 6784/65536 189952/1835008 (10.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 675/0 ( 0.0%)
physics [variable] 121035/4194304 ( 2.9%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5946
Writing c:\users\aknin\onedrive\documents\MapSCP3.bsp
15 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\aknin\OneDrive\Documents\MapSCP3.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\MapSCP3.bsp"

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" +map "MapSCP3" -steam


Cordialement Senior
 
Dernière édition: