Résolu Hammer, map endommagée ou quoi????

SofianeLasri

Membre
Membre
17 Avril 2016
90
2
18
30
Pseudo RP
SofianeLasri
Bonjour. Hier, ayant réussi a modifier rockfort, je fais plusieurs compiles.... Le soir, je ferme hammer et j'éteind mon pc (rien de plus normale). Ce matin, j'allume mon pc, je ré-ouvre hammer pour retravailler sur rockfort et voila que j'ai la (mauvaise) surprise de voir ça :

Alors du coup je me dit, Statua à déposer un copyright sur la map, de façon à ce que dès que quelqu'un la modifie, elle s’autodétruit??? Je n'y comprend rien! Comme si le vmf était corrompu! ;-(
J'ai une petite soeur chez moi mais même si elle aurait tout supprimer, faudrais il encore qu'elle sache que la touche pour la caméra est Z!

la dernière chose que j'ai fait avant la compile c'est View -> Go to Brush Number, car j'avais une erreur de compile, que j'ai très vite réparée.

Aussi, j'ai fait cette amélioration la. Je ne pense pas qu'elle sois responsable du problème mais voila.

Dans la banque il y avait une image de porte, j'ai décider d'aménager cette salle qui n'existait pas auparavant.
 

mignoti

daiveulopeur scripte feau-d'heure
Membre
10 Janvier 2011
307
38
103
Pseudo RP
Renardo Serasa
L'histoire de copyright etc, non. C'est impossible et en plus, Statua a réalisé le vmf de rockford donc bon...

Poste ton compile log stp.

EDIT: Aussi, essaie de te déplacer dans la map, dis moi si certaines choses disparaissent/réaparaissent
 

SofianeLasri

Membre
Membre
17 Avril 2016
90
2
18
30
Pseudo RP
SofianeLasri
L'histoire de copyright etc, non. C'est impossible et en plus, Statua a réalisé le vmf de rockford donc bon...

Poste ton compile log stp.

EDIT: Aussi, essaie de te déplacer dans la map, dis moi si certaines choses disparaissent/réaparaissent
Je n'ai plsu mon compil log, quand je me dépalce dans la ap, rien ne réaparais! ;(
 

mignoti

daiveulopeur scripte feau-d'heure
Membre
10 Janvier 2011
307
38
103
Pseudo RP
Renardo Serasa
Huh.

Tu as utilisé une version décompilée de rockford ou le vmf officiel ?
 

SofianeLasri

Membre
Membre
17 Avril 2016
90
2
18
30
Pseudo RP
SofianeLasri
en revanche, dans le log j'ai ça :
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Brush 960265: FloatPlane: bad normal
Side 0
Texture: TOOLS/TOOLSNODRAW



4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Brush 960265: FloatPlane: bad normal
Side 0
Texture: TOOLS/TOOLSNODRAW



4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_v2b_demalife2/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_demalife2/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3382 detail faces...done (2)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.prt...Building visibility clusters...
done (1)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (3) (2943519 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13265 texinfos to 7705
Reduced 1641 texdatas to 1458 (98733 bytes to 89770)
Writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
25 seconds elapsed



4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.prt
3617 portalclusters
9429 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 24346 visible clusters (1.27%)
Total clusters visible: 1914583
Average clusters visible: 529
Building PAS...
Average clusters audible: 1859
visdatasize:1599211  compressed from 3298704
writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
1 hour, 7 minutes, 15 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
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Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
33344 faces
35 degenerate faces
23062144 square feet [3320948736.00 square inches]
1386 Displacements
8938640 Square Feet [1287164160.00 Square Inches]
33309 patches before subdivision
716557 patches after subdivision
888 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 81381241, max 1888
transfer lists: 620.9 megs
0...1...2...3...4...5...6...7...8...9...10    Bounce #1 added RGB(966100, 843951, 699348)
0...1...2...3...4...5...6...7...8...9...10    Bounce #2 added RGB(359362, 279448, 185958)
0...1...2...3...4...5...6...7...8...9...10    Bounce #3 added RGB(137316, 97782, 55873)
0...1...2...3...4...5...6...7...8...9...10    Bounce #4 added RGB(59035, 39528, 20193)
0...1...2...3...4...5...6...7...8...9...10    Bounce #5 added RGB(26305, 16879, 7822)
0...1...2...3...4...5...6...7...8...9...10    Bounce #6 added RGB(12315, 7573, 3197)
0...1...2...3...4...5...6...7...8...9...10    Bounce #7 added RGB(5992, 3568, 1377)
0...1...2...3...4...5...6...7...8...9...10    Bounce #8 added RGB(2985, 1715, 605)
0...1...2...3...4...5...6...7...8...9...10    Bounce #9 added RGB(1533, 854, 275)
0...1...2...3...4...5...6...7...8...9...10    Bounce #10 added RGB(797, 429, 126)
0...1...2...3...4...5...6...7...8...9...10    Bounce #11 added RGB(423, 221, 59)
0...1...2...3...4...5...6...7...8...9...10    Bounce #12 added RGB(226, 114, 28)
0...1...2...3...4...5...6...7...8...9...10    Bounce #13 added RGB(123, 60, 13)
0...1...2...3...4...5...6...7...8...9...10    Bounce #14 added RGB(67, 32, 6)
0...1...2...3...4...5...6...7...8...9...10    Bounce #15 added RGB(37, 17, 3)
0...1...2...3...4...5...6...7...8...9...10    Bounce #16 added RGB(20, 9, 1)
0...1...2...3...4...5...6...7...8...9...10    Bounce #17 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10    Bounce #18 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10    Bounce #19 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10    Bounce #20 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10    Bounce #21 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10    Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4236 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                 167/1024         8016/49152    (16.3%)
brushes               8140/8192        97680/98304    (99.4%) VERY FULL!
brushsides           56592/65536      452736/524288   (86.4%) VERY FULL!
planes               22548/65536      450960/1310720  (34.4%)
vertexes             64069/65536      768828/786432   (97.8%) VERY FULL!
nodes                 9619/65536      307808/2097152  (14.7%)
texinfos              7705/12288      554760/884736   (62.7%)
texdata               1458/2048        46656/65536    (71.2%)
dispinfos             1386/0          243936/0        ( 0.0%)
disp_verts           82698/0         1653960/0        ( 0.0%)
disp_tris           126720/0          253440/0        ( 0.0%)
disp_lmsamples     7683296/0         7683296/0        ( 0.0%)
faces                33344/65536     1867264/3670016  (50.9%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces            22574/65536     1264144/3670016  (34.4%)
leaves                9787/65536      313184/2097152  (14.9%)
leaffaces            40953/65536       81906/131072   (62.5%)
leafbrushes          17420/65536       34840/131072   (26.6%)
areas                   15/256           120/2048     ( 5.9%)
surfedges           223977/512000     895908/2048000  (43.7%)
edges               165115/256000     660460/1024000  (64.5%)
LDR worldlights        888/8192        78144/720896   (10.8%)
HDR worldlights          0/8192            0/720896   ( 0.0%)
leafwaterdata            3/32768          36/393216   ( 0.0%)
waterstrips              0/32768           0/327680   ( 0.0%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices             0/65536           0/131072   ( 0.0%)
cubemapsamples         308/1024         4928/16384    (30.1%)
overlays               110/512         38720/180224   (21.5%)
LDR lightdata         [variable]    46161516/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]     1599211/16777216 ( 9.5%)
entdata               [variable]      843985/393216   (214.6%) VERY FULL!
LDR ambient table     9787/65536       39148/262144   (14.9%)
HDR ambient table     9787/65536       39148/262144   (14.9%)
LDR leaf ambient     52004/65536     1456112/1835008  (79.4%)
HDR leaf ambient      9787/65536      274036/1835008  (14.9%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/302300   ( 0.0%)
pakfile               [variable]      499213/0        ( 0.0%)
physics               [variable]     2943519/4194304  (70.2%)
physics terrain       [variable]      334406/1048576  (31.9%)

Level flags = 0

Total triangle count: 66852
Writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
11 minutes, 24 seconds elapsed

le vmf : https://mega.nz/#!c0QBzZYA!Kn6BoiYyLuDc__gV2DltMthhvrDMQ0L4vPXupRTsYk8

la map (si besoin) : https://mega.nz/#!t5YBRQKT!wphjtQr9g9F1XhRjcr96vTYJulhtaGv18r4Yofee1lQ
 

SofianeLasri

Membre
Membre
17 Avril 2016
90
2
18
30
Pseudo RP
SofianeLasri
au pire, j'ai une backup de la map, je vais voir si on peut copier des choses entre maps.
 

SofianeLasri

Membre
Membre
17 Avril 2016
90
2
18
30
Pseudo RP
SofianeLasri
Bon, j'ai copier mes modification que j'avais faites sur la banque sur ma backup, j'espère que cela ne reproduira plus! :(
 

mignoti

daiveulopeur scripte feau-d'heure
Membre
10 Janvier 2011
307
38
103
Pseudo RP
Renardo Serasa
Ah mais ok j'avais pas regardé les screens Kappa
 

[StratyEvoGames] _TrkZy

Membre
Membre
6 Janvier 2017
1
0
21
23
Pseudo RP
John Parker
Salut à toi ! Je sais que ce sujet date mais jamerais savoir si c'est possible que tu me passe le lien du .vmf officiel de la map de rp_rockford_v1 car le lien que tu a donné juste avant est mort.